FEI Rules for Show Jumping events (23rd Edition, effective 1st January 2009) with the following amendments:

All classes below the height of 100cm
  • 1st refusal = 4 faults
  • 2nd refusal = 4 faults
  • 3rd refusal = Elimination
  • Competitors who wish to enter classes lower than their horse’s registered grade has to ride Hors Concours. Acceptance of such entries is at the discretion of the Organising Committee.
  • Young Riders may be mixed with Open Riders in the interest of a smooth flowing class. Classification however shall remain distinct.

  • Junior Riders – Under 16 years of age
  • Young Riders – Between 16 to 21 years of age
  • Senior Riders – Above 21 years of age

  • Riders may enter jumping Event packages, or individual class entries. Riders can enter more than one jumping Event package as long as class conditions are obeyed. Jumping packages are as follows:
Package Name Series 2 Entry
Classes RM RM
Starter Kit
Starter Kit Warm Up 68 30.00 220 .00
Jumping 101 73 70.00
Competition 101 78 70.00
Beginner’s Cup 83 70.00
Amateur Adventure
Amateur Adventure WARM UP 69 30.00 250.00
Amateur 101 74 80.00
Amateur Acceleration 79 80.00
Amateur Cup 84 80.00
Median Expedition
Medieval Expedition WARM UP 70 30.00 310.00
Medieval 101 75 100.00
Medieval Speed 80 100.00
Medieval Cup 85 100.00
Champions’ Voyage
Champions’ Voyage WARM UP 71 30.00 370.00
Champions 101 76 120.00
Champions’ Velocity
81 120.00
Champions Cup 86 120.00
Master Circuit
Master Circuit WARM UP 72 30.00 550.00
Master 101 77 180.00
Rapid Master 82 180.00
Masters 87 180.00

  • HORSES competing in Champions’ Voyage and Master Circuit ARE NOT ALLOWED to compete in Starter Kit and Amateur Adventure.
  • To qualify for Championship, riders must start in all the Classes in the particular Event package, riding the same Horse.
  • Riders scoring the highest total points will be reined as the Event Champion.
  • The Event Champion trophies will be presented on Sunday 4 July 2010.

Warm-up Day 1 Day 2 Day3
1st - 10 15 20
2nd - 8 13 18
3rd - 7 11 16
4th - 6 10 15
5th - 4 9 14
6th - 3 8 13
7th - 2 7 12
8th - 1 6 11

  • Rider will earn the points of corresponding placing in the Show Jumping Point System table.
  • In the case of a tie, the points of corresponding placing will be totalled up and divided between winning riders. For example, if there were 3 riders joint 2nd place:-

    Points of 2 nd + 3 rd + 4 th = Points for each rider
  • Riders must declare their interest in competing for Championship title before 5pm on Thursday, 1 July 2010. Late entries for Championship will be rejected.
  • Riders are advised to start in all classes to gain the most of the Championship points. However in the case of a scratch rider will be given 0 points, and is still in the running for Championship title.
  • In the case of a tie in final Championship points, winner will be based on final day’s result.

Warm-Up Class

A warm-up class for each jumping Event package will be held on Thursday, 1 July 2010

N.B :
Warm-up class is not part of entry conditions making it not compulsory. Nevertheless, the jumping Event package fee is inclusive the warm-up class.

Each rider is given a maximum of 90 seconds to jump the obstacles in the arena. Instructors are allowed to be in the arena. Horses are allowed in the arena when walking the course. Riders need not be in competition attire, but you MUST wear t-shirt or shirt with collar and sleeves.

Attire Guidelines

Competitors are required to dress for competition and presentation of prizes as stipulated:

  • White, off-white, light canary or beige jodhpurs or breeches;
  • Black or brown top boots;
  • Riders competing in events up to 100cm can compete without a jacket, however they must wear a shirt and tie, or shirt and ratcatcher;
  • Riders competing in events above 100cm must wear a riding jacket;
  • Shirt must not be sleeveless, if lone sleeves are worn they must be rolled down and buttoned;
  • Military personnel, police etc. may wear service uniform;
  • Riders competing in the Team Competition are allowed to wear their team uniforms. T-shirts without collars are not allowed.

Descritption of Show Jumping Classes and Specific Regulations

Article 238.2.1
Competition against the clock. Competitors with equality of penalties for any place are placed in accordance with the time taken to complete the round. In the event of equality of penalties and time for first place, there may be a jump-off over a shortened course over obstacles, which may be increased in height and/or spread in accordance with the provision of the schedule
Article 238.2.2
Competition against the clock. A competition against the clock, but in the event of equality of penalties for -first place, there will be one jump-off against the clock. Other competitors are placed according to their penalties and time in the first round.
Article 239 Table C
Faults under Table C are penalized in seconds which are added to the time taken by the competitor to complete his round or by elimination
Article 245.3
Competitors who have completed their preliminary rounds without penalties must proceed to the jump-off immediately following their preliminary round. In this case, the bell will be rung again to signal the competitor to start the jump-off course. Competitors qualified for the jump-off are not allowed to leave the arena between their preliminary round and the jump-off

Article 273.3.3
Competition comprises two courses, identical or different, either in track or in number of obstacles or in the dimensions of the obstacles. Each competitor must compete with the same horse. A minimum of 6 riders OR 30% of entries will be allowed in the second round

Competition in Two Phases
Article 274.5.3
Competition comprises two phases run without interruption, each at an identical or different speed, the finishing line for the first phase being identical with the starting line for the second phase. Both phases are against the clock. Competitors not penalized in the first phase continue the course, which finishes after crossing the second finishing line

Team Competition
Competition for teams of three. Team members will enter the arena together and compete over two rounds of the same course. The course shown on the plan must be completed consecutively according to the number of team members.